CATT TUCT overview

Latest update v2.0b:1 with CATT-Acoustic v9.1b:1 March, 2017.
TUCT v2 was released with CATT-Acoustic v9.1a February, 2016.
TUCT v1 was released with CATT-Acoustic v8.0j March 29, 2010.

A basic TUCT screen showing main windows (further open windows as icons below)

TUCT stands for The Universal Cone Tracer and predicts echograms and room impulse responses offering several different internal algorithms depending on the room case, ranging from basic to advanced. In particular it offers very good ways to predict and auralize open cases (outdoor arena etc.) that traditionally often have necessitated making a faked closed model for most algorithms to work well, especially for auralization, and cases where flutter echoes may be important. Also prediction and auralization in big indoor venues with high absorption will benefit. The core algorithms are based on various levels and combinations of actual and random diffuse ray split-up and are general so that as the algorithms are further refined and computer speed increases additional levels of actual split-up can be incorporated.

relies on the geometry modeling view/check and library handling (absorption, source directivity, array modeling, HRTFs, headphones) of the CATT-Acoustic main program (CATT-A) that exports a file (.CAG) containing the data necessary and runs TUCT. Everything previously learned regarding geometry modeling in CATT-Acoustic and old models can thus be directly used but all prediction and auralization is from v9 instead performed by TUCT in a simpler, more general and more flexible way.

is a near total rewrite from scratch but also includes some parts of CATT-Acoustic v8 such as Pixel rendering, an Image source model and Time trace that are adapted and extended to work with TUCT as separate tools in a more flexible and integrated way. Most parts of the CATT-Acoustic v8 post-processing have no direct correspondence in TUCT, they are simply not needed. The few remaining, still useful but not very often used, utilities are kept in the stripped-down CATT-A v9.
Major differences between TUCT and the previous CATT-Acoustic v8 prediction/auralization:
  • prediction algorithms are more general and do not rely on reflection growth extrapolation like the RTC
  • auralization is based on the full reverb tail instead of recreating it in post-processing
  • no separate post-processing stage for auralization required, impulse responses are available for evaluation and convolution/listening directly after prediction
  • displays measures and graphs for both an energy echogram and a pressure impulse response giving an indirect indication about the prediction reliability at low frequencies
  • the pressure impulse response made it possible to  include a comprehensive treatment of early diffraction using a secondary edge-source method based on a discrete Huygens interpretation of Biot-Tolstoy (from v1.1a). This method has few principle limitations when used in room acoustics with finite edges, especially as compared to infinite screen formulas. The documentation includes  a 20+ page whitepaper about how diffraction has been implemented, and why a screen formula has not been used.
  • no separate multiple source addition or auralization required, multiple source impulse responses are available for evaluation and convolution/listening directly after prediction
  • no separate convolution utility necessary, just click Play/Convolve for immediate listening, even for multiple sources like in a PA system
  • for multiple source (with different sounds) auralization MultiVolver VST and MultiVolver WCP (off-line version) can be used, TUCT saves settings-file for easy integration
  • no separate relative calibration required to auralize positions within a room with relative levels preserved
  • can run in multiple instances (examples: one instance can perform an audience area mapping while another performs impulse response prediction for the same model, or one instance predicts one room and a second instance another room while a third is used to view old results)
  • uses multiple processor cores for all major processing functions, number of threads automatically selected or specified
  • many types of calculation results can be viewed in parallel (it can e .g. be useful to view the results of an early part Image source model together with the results of a full calculation to identify main early reflections)
  • direct or reflected sound can be mapped on all walls and/or audience surfaces at an interactively selected resolution via the new Surface rendering (similar to Pixel rendering but at a variable absolute spatial resolution allowing free model rotation and rescaling)
  • after a calculation, the effects on STI when changing background noise, overall level/eq and STI type can be studied interactively including the effect on map statistics, a separately calculated noise map can be used as  background noise. Same Principle options for U-50 (and with v2 AI and PI)
  • very few result items have to be decided on before prediction, old results can be recalled, displayed and analyzed again in new ways (in most cases also if new measures or analysis/display features have been added after the original calculation)
  • simple sequence processing for running several calculation in sequence
  • no use of PLT-files (in v9 a new PL9-format is used for the main program for geometry/view check and directivity graphics, TUCT can export to PL9 for presentations or side by side comparisons).
  • several selectable mapping color palettes.
  • flexible structure for adding future functionality and measures
Major differences between TUCT v2 and TUCT v1:
  • the DLL Directivity Interface (DDI) (SD2-files) for array modeling, in use since 1998, will no longer be developed but is replaced by a new and fundamentally improved source and array handling using a flexible open array text-file format (CATT-Acoustic Text Array, CTA) that after pre-processing is saved in a binary format (CATT-Acoustic Binary Array, CBA) used at actual prediction in TUCT v2. The CTA-format allows using symbolic numerical and string constants and expressions, element filters (several formats including encrypted), delays, polarity reversals, weights and more. A unique and simple way of modeling line-arrays with high-frequency line wave-guides, or other line elements, via modular Line ELements (LELs). The CTA-format can also be used to create incoherent arrays such as for noise line or array sources.
  • a new source-file format using SOURCE data blocks to support the new source and array modeling. To support old projects, that used the DDI, the v9.1 installation will also include the last version of TUCT v1 (v1.1b) adapted to work with v9.1. Which TUCT version that will run depends on the source-file syntax used (SOURCEDEFS => v1, SOURCE data blocks => v2). 
  • electro-acoustic source IRs are now re input voltage (i.e. not re 1 m on axis but re input) so it includes the loudspeaker Sensitivity. Input can be set as voltage (dBV) or acoustic SPL + microphone Sensitivity.
  • when using natural sources, such as an ideal omni for basic room acoustics, it only requires adapting to the new source format syntax that for natural sources is straightforward (via a direct conversion option) and all the added functionality and improvements with TUCT v2 will be available
  • when using electro-acoustic sources and arrays the new syntax is more involved since it also means a paradigm shift especially regarding arrays but will give many benefits for sound-system predictions in addition to also be able to use the many TUCT v2 additions.  A basic direct conversion is included.
  • air absorption uses a distance-dependent filter for direct sound and 1st order specular instead of only octave-band values
  • Map direct, Rendering, Map measures and Predict SxR are based on direct sound and 1st order impulse responses and not only octave-band data.
  • Both E and h include direct sound, 1st order specular and diffraction (if on) interference.
  • an audience area mapping result display option to view a subset of audience plane map results for which Statistics is calculated
  • import of prediction settings from other projects
  • sources are defined as either coherent (typically loudspeakers)  or inchoerent (typically natural sources) where incoherent sources will not interfere.
  • further added or updated measures from ISO 3382-1:2009 
  • Articulation Index (AI) and Privacy Index (PI) based on ASTM E1130-08
  • for all EDT, T-15, T-20 and T-30 predictions it is ensured that the echogram/IR length is sufficient to estimate valdid decays
  • the new flexible Show Graphs displays selected measures as function of receiver id, distance from source (r or log2(r)) for any combination of sources and receivers, octave-bands, A-weighted and linear, E and h.
  • C-7, T-15 and T-20 implemented also for audience mapping and are display options for audience mapping mouse-over Echogram that now shows the full length (instead of the early part only) with Schröder integration and optional EDT, T-15, T-20 or T-30 values and line regression, graphics and data export
  • a new Map measures option SPL(t1..t2) where the direct and pseudo-direct sound (such as a stage floor reflection) can be excluded and only up to a selected upper time can be included, e.g. 1..50 ms or 5..80 ms
  • the Src aim option displays long aim lines (intersecting the closest surface)
  • Pixel Rendering shows mouse-over SPL spectra, calculates all bands directly and rescaling the map does not require a recalculation
  • Surcace Rendering shows mouse-over SPL spectra and calculates all bands directly.
  • the new Vertical Slice Rendering maps the direct SPL across a moveable vertical surface to e.g. show vertical array coverage
  • Time Trace options for reflector coverrage and to show one ray at a time.
  • Image Source Model option to only show reflections above a certain SPL threshold
  • for a fuller summary of all additions and changes in v9.1/TUCT v2 see here.

  • for v8 and v9.0 users v9.1 is treated as an update and as v8 has separate Prediction (with demo auralization) and Full auralization versions

The Main:Actions window

is an interface to main prediction options and while processing it indicates processing steps, estimated processing times
numbee of threads and %cpu used:


Predict SxR predicts echograms and impulse response for each selected Source x Receiver (SxR) combination and utilizes multiple CPU cores. Three different main prediction algorithms ranging from basic to advanced. The algorithm choice depends on the room type and the level of details and auralization quality desired. Higher order B-format (2nd or 3rd) can be selected for external decoding and  5-ch mic setups can be used for ITU 5-ch surround. Diffraction can optionally be included for early sound. Special test options with any combination of direct sound, 1st order specular and diffraction. One of two internal methods is automatically selected to create the impulse responses depending on case:


Map measures predicts measures over a defined audience area receiver map and utilizes multiple CPU cores.
Optionally STI, U-50, AI and PI background noise can be calcuated using SPL noise map from actual noise sources.
Special test options with any combination of direct sound, 1st order specular and diffraction:


Map direct sound predicts direct sound SPL over a defined audience area receiver map and creates
source delay and closest source maps,
utilizes multiple CPU cores:


For all the above the latest prediction settings are stored on a project basis so when a new version of the same model is
made the previosuly used settings are preselected. Settings can also be imported from other projects.

Predict SxR and Map measures can be run via Sequence (batch) processing:

The Main:Show 3D window

Displays the room model with many options such as face coloring and switching on/off 3D elements and save/load of
named global or project-specific 3D-views:


Detection and display of ray-leaks due to model errors (gaps or warped planes):

Displays results from direct sound mapping. 
Mouse-over value readout and an auto-scale option:


Displays results from audience area mapping of measures (SPL, STI, D50, etc. plus SPL(t)). Mouse-over value readout
and auto-scale option



The Main:Show 2D window

Displays the room model in plan, side and end views with mouse zooming/panning and an optional 2D grid. The Plan/Section Cut z checkbox enables a moveable z (height) cut-plane to make it easier to see source, receiver and audience details in a room with many ceiling details (see heavy horizontal red line in figures below):




Zoomed and without z-cut:

Displays predicted measures for a selected Source x Receiver (SxR) or Source sum x R (*xR) combination


Displays echogram-related results for a selected Source x Receiver (SxR) or Source sum x R (*xR) combination,
optionally only the energy echogram E can be displayed (red curves below):




Displays impulse response (IR) related results for a selected Source x Receiver (SxR) or Source sum x R (*xR) combination (coherent source
with compatible inputs only)




Rotating mic. The Rotating mic direction is indicated in the 3D display, with the Sector mic the mic sector outline is
indicated on walls making it easy to identify reflections



Main:Impulse Response Detail

Displays detailed IR-related results for a selected Source x Receiver (SxR) Source sum x R (*xR) combination:

The following displays are independent of the Main: windows and can be viewed in parallel.

Pixel rendering

Displays direct or reflected sound
at walls and/or audience surfaces at every visible pixel:

Surface rendering

Displays direct or reflected sound at all walls and/or audience surfaces at a selected spatial resolution, since the resolution is not pixel-based the model can be rotated after calculation. Mouse-over value readout and auto-scale option.

Vertical slice rendering

Displays direct SPL at a selected vertical roated slice in the room. Mouse-over value readout and
auto-scale options.

Image source model  (for specular reflection detail)
Time trace as function of time

The following are tools independent of the room model loaded:

WAV-file player


Walkthrough convolver

The Walkthrough convolver uses SIM-file impulse responses (used in v8 and below) that contain
all necessary information. For normal auralization SIM-files are no longer used but can be exported.
The Walkthrough convolver can be use to add an auralized soundtrack to a rendered 3D graphics
walkthrough video:


Overall features



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